Voyage to Farland: 死んでいないのガイド
工事中 あまり日本語が上手ではないから、ミスをした場合、本当にごめんなさい!
ゲームの基本的なイントロ してはいけないこと!
基本 すでにコンソールローグライクゲームに精通している場合、下記の戦術セクションにスキップして自由に感じる。 グリッド 移動すると、常に一つのセルから次へ移動します。ゲームはスムーズに動きをアニメーション化します。 戦闘システム 装備発射体を撮影するときは、これらのみ8方向に沿って撮影することができます。これはまた、ビーズを振っに適用されます。ビーズは特別な力を持つ魔法のビーズである。たとえば、「場所ビーズ」または「風ビーズ」。 在庫システムにおけるビーズの権限の説明を取得することができます。INVボタン(モバイル)またはBキー(デスクトップ)をタップしてから、選択したサブメニューから「説明」、ビーズを選択します。
他のモンスターは「攻撃の範囲であった」している。例えば、多くの場合、下の写真の「Nosferatu」のは、遠く離れて滞在し、「悪の目」であなたを攻撃する。これは時々良いが、通常ではない様々な効果を持ってい...
巻き物 HP回復 ダッシュ
トレーニングダンジョン
戦術 クラシックトリック 基本的な、非常に有用な技術のいくつかを説明するビデオ(PC版)
"ヒットと実行!" - モンスターがファーランドへの航海に病気にされたとき、それは通常の半分の速度で移動します。だから、2はモンスターが使用するすべての1ターンのターン得るでしょう。再びそれを打つ、再び怪物に直面し、ヒットする強力なモンスター、移動方法に対して、この技術を使用して、繰り返します。彼らはあなたと同じ速度を移動する病気にときには「Graylady」と彼女の姉妹に注意してください...彼らは、そのように二重の速度で移動! 「モンスタールーム」への対処 But if you don't have either of those items, you'll need to be more creative. Perhaps a Vial tossed at a useful monster (Ghost, Viperbeetle, Graylady) will help - capturing the monster, drinking the Vial and using their special powers to escape. Careful use of a GustBead may get you out alive by blasting monsters away from you. Turning tail and running for a hallway is also an option. No one will blame you. Especially if you survive! If you play roguelikes long enough, you'll learn to keep some of the above items handy (whenever possible) to deal with these "unexpected" situations. But don't take it too hard if you succumb to a monster room. It happens to the best of us!
Tips for Avoiding Starvation The main way to fill up your stomach in Voyage to Farland is by eating a cookie, but notice that eating herbs will also fill you up a little in a pinch. With cookies, pay close attention to how much you fill up when eating a certain type of cookie and try to only eat your next cookie of that type after your fullness drops below that amount. For example, it's best to wait until you're nearly starving to eat an oatmeal cookie in order to get the maximum benefit from it. For travelling in some dungeons, you're allowed to bring along items, so play rock-paper-scissors with the boy in the starting village and if you win, he may give you a cookie, or at least an herb to use later for its magical powers or just to keep hunger at bay a while longer. For the dungeons where you can't bring along items, there are tricks to getting or making cookies when you can't find any. Pay close attention to what the higher level Bumble monsters sometimes do as a special attack. Big hint: you'll end up with a cookie. We don't want to give away all of the game's secrets - part of the fun is finding these things out for yourself as you play. But for some hints about the monsters' characteristics, see the end of this guide. Some tricks:
All that being said, the occasional death by starvation is part of the fun(?) of roguelike games! Move Wisely When facing a monster that has a ranged attack - such as the Nosferatu above - it’s never a good idea to walk straight into the line of fire. Instead, it’s better to move in an orthogonal or diagonal direction and allow the monster to come to you. Remember that monsters have the same firing restrictions as you do - they can only shoot or cast a spell in one of the 8 directions explained above in the “Combat System” section. One notable exception is the Catapult family of monsters who are able to lob items at you no matter where you stand. The level 1 Catapult can only see you when you’re in the same room, but higher level versions have a much wider field of vision. Tether those little jerks if they come near a coveted item on the floor! Another strategy that you’ll learn quickly is to never move toward a monster when you’re separated by one cell. That gives the monster the first shot at attacking. Instead, try moving orthogonal to it and force it to come to you. In that way, YOU will get the first chance to attack. In a tight situation, every little trick helps you survive a bit longer. Undead Monsters If you read the explanations for items, you can learn some tricks! Notice that a couple of the herbs in the game will do damage to "undead" monsters when thrown (Mugwort, Wormwood). Test out which monsters are undead by throwing these herbs at them while watching the message window for a high damage hit. You can probably guess some undead monsters from the start: Ghost, Nosferatu, etc. Monsters' Special Attacks or Abilities As you play the game, take note of all the special abilities or special attacks that certain monsters have (read the message window carefully). Keep these in mind for when you find the EmptyVial item. You can capture the monster and drink the vial later when one of those special abilities or attacks would come in handy. Big hint: becoming a Ghost can be very useful! To use a monster’s special attack, hit the fire button (mobile) or the F key (desktop version).
Traps Many of the traps in the game have a detrimental effect on your character when you trip them, whether making you somnambulistic, tethered, etc. Never fear - these effects only last for a few turns, but you WILL have to be careful until they wear off. One tricky thing to keep in mind about the TetherTrap in particular is that trying to move with the DPAD or arrow keys while "tethered" will use up a turn which is very dangerous if there are monsters nearby.
But it’s possible to change direction and better attack while tethered without using a turn. To do this, hold the "Rotate" button (in the mobile version of Voyage to Farland) or the R key (PC version) then tap a direction with the DPAD or arrows and you can face an enemy without wasting a turn! Another tip about traps is that they are hidden until you uncover them by either stepping on them or swinging your weapon/fist at an empty space on the ground.
"Empty" Beads You’ll find lots of magic beads in the game and you should make full use of them. When you wave a bead at a monster, it casts a spell that can tether or blast the monster back and many more fun effects. But note that beads have a limited number of “charges”. When a bead's charges reach 0, waving it at a monster will have no effect. However, there IS another way to make one last use of it! Hint: select it in the inventory menu and look at the sub-menu choices carefully. Pouches One type of magic item in the game is the "pouch". You can insert items (and sometimes creatures!) and the pouch has a certain effect. With the StoragePouch, you can insert and remove items freely. You can also use an item (bead, herb, etc.) directly from within the pouch without first removing it! With other more mysterious pouches (ChangePouch, MeldPouch, etc.) you can insert items, but it's a bit trickier to get them back out. You have to throw the pouch at a wall or creature to tear it open (unfortunately destroying the pouch in the process) in order to get the new items it contained. Generally, throwing against a wall or tree is safe - you can test beforehand by shooting steel shot at it. But there ARE a few dungeon floors where thrown objects fly off into "space": i.e. the first couple of floors in "The Path of No Return". So be careful! You can see a player using these techniques in the videos here: using a MeldPouch (from the mobile version)
But a much more powerful use of the MeldPouch is to combine weapons or shields. A +1 TitanShield combined with a +2 WoodenShield will give you a +3 TitanShield, which is quite powerful. But be careful - the order you put things into the MeldPouch matters! As the pictures below show, putting the weaker shield in first will cause any subsequent shields to give their + values to that first inserted shield. A WoodenShield has a base defense power of only 3 - you can check shield and weapon strengths by selecting the item from the inventory menu. The strength values will be displayed at the bottom of the weapon/shield sub-menu window, e.g. a +2 WoodenShield will show 3+2, or base defense power of 3, plus 2 for a total defense strength of 5. If you put the WoodenShield in first:
The more powerful TitanShield's +1 gets added to the weaker WoodenShield, yielding 3 (base defense power)+2+1=6... But putting the TitanShield in first: The WoodenShield's +2 gets added to the TitanShield, yielding 12(TitanShield base defense power)+1+2=15! So putting the stronger shield or weapon into the MeldPouch first is much better! The Slingshot
The hero always has a slingshot tucked away but it’s not very useful until you find something to shoot. That’s where the Steelshot item comes in - they are steel pellets you can fire with the slingshot by hitting the Fire button (mobile) or F key (PC version). Be sure to “equip” the Steelshot first and don’t worry about your shield and main melee weapon - they’ll remain equipped. Steelshot also has a nice trait in that it “stacks” into a single inventory slot. If you have 7 Steelshot in your inventory and come across another pack of 8 Steelshot, they’ll combine and give you 15 Steelshot while still only taking up one slot in your inventory. Since you often can’t see far down a hallway in the dungeons, a nice trick with the Steelshot is to fire one off down the hallway to test if there are any monsters sneaking up on you. If you hit something, great! You softened the monster up for the coming battle. If you miss, no problem! You can walk safely down the hallway and pick up the shot again! Final Tips
Behold, the monsters! Or at least some of them…
Credits Thanks to Daniel Cook for the Planet Cute prototyping graphics set. To Shroomarts for help with item sprites and the cool promo graphic art. Finally to iJimTM for the intrepid exploration and humorous observations about the game. Thanks for reading! - Patrick |